The Operations are not a campaign that should be completed in order.
The Operations can generally be ranked in order of difficulty according to the Intel cost therefore, if an Operation costs a lot of Intel to begin, it will generally be harder.
Difficulties range greatly, encompassing operations that are deemed "Too Easy", "Easy", "Normal", "Hard", or "Impossible" for your Task Force to complete.
The XP levels of the players in your Task Force are taken into account when determining the appropriate difficulty indicator for each Operation.
The difficulty indicators for the Operations are specially customized for your Task Force.
Each circle shows the Operation's name, number, Intel cost to start it, the difficulty, and maximum amount of Force Points that can be gained from it.
The map shows a part of the Blackguard mainland with several circled areas.
Note: This button does not appear if you are not in a Task Force.
The Operation Map can be accessed by pressing the button directly to the left of the Archipelago button.
The Task Force will also receive Force Points once the Operation ends.
Aside from the number of Force Points won by the Task Force, the reward also scales depending on your Experience level and your Task Force's maximum possible size.
When the Operation ends, each eligible player in the Task Force receives an Operation Reward that depends on the Task Force's performance during the Operation.
The Operation will never end before the 23 hours and 55 minutes are up, even if you completely destroy every power base in the Operation.
Each Operation lasts 23 hours and 55 minutes.
Each player can only attack once during the Operation.
Each Operation has multiple power bases to attack.
Operations are missions where a Task Force attempts to destroy a Blackguard factory.
6 o’clock/South would be straight down from the core, etc."Hit them where it hurts!" General Information
In the base notes and in-game chat, when referring to the position of a weapon or GBE target, 12 o’clock and North are screen orientation, or straight up to the top of the screen from the core.
It has no benefit, and we need to save any Intel we have for the next Operation. Not being involved and only collecting intel will result in being kicked from the Task Force.
Do try to take out Rocket Launchers and Shock Launchers first.
Don’t retreat during an Op if you have troops remaining.
Remember to use that GBE to take out Rocket Launchers in direct range of the base, and any Shock Launchers. If you need to take out power cells to collect GBE, then by means do it, but only with your troops.
Don’t, and I repeat, DON’T, EVER, use GBE on power cells.
It is crucial that we’re all on the same page in order to successfully complete a mission.
Do listen do advice from other Task Force members, and pay particular attention to the Base Notes.
We pick ourselves up, learn from the mistakes and move on.
Don’t worry if you screw up now and again. Everyone has been in that position.
Aside from the number of Force Points won by the Task Force, the reward also scales depending on your Experience level and your Task Force‘s maximum possible size.
When the Operation ends, each eligible player in the Task Force receives an Operation Rewardthat depends on the Task Force‘s performance during the Operation.
Operations are missions where a Task Force tries to take down a Blackguard factory.